intro + quickest path to demo'ing nanonote
David Reyes Samblas Martinez
david at tuxbrain.com
Tue Dec 1 03:27:04 EST 2009
2009/12/1 Zeartul <zeartul at gmail.com>:
> 2009/11/30 David Reyes Samblas Martinez <david at tuxbrain.com>:
>> brief report of the demos testet on ben
>> with OpenWrt 2.6.31-gr5633d-dirty kernel (oct-13)
>>
>> asciiportal ->woks (but I have to practice a little more to get how to play :P)
>>
>> eduke32 -> partialy works tested with duke3d atomic, first chapter
>> starts but once an enemy comes to play it
>> slows down to make it unplayable and you die , other chapters just
>> fail to charge.
>>
>> openfiero ->not work screen is a mess of stripped blinking lines
>> (binaries taken form http://www.liero.be/)
>
> Hmm.. does it happen only when you load a level, or the menu is also unreadible?
> If it's a level-only issue, could be that it uses a wrong map file.
The menu is also unreadible
>
>> prboom -> not work screen blinks and a (not so) mess of stripped lines
>> with half horizontal screen size make you guess what's going on on the
>> game, playable but ugly , (doom2.wad file from
>> http://www.nongnu.org/freedoom)
> Check the prboom.cfg and see if videomode is set to 32 (it should be by default)
Here is the video config parameters
# Video settings
videomode "16"
screen_width 320
screen_height 240
use_fullscreen 1
use_doublebuffer 1
translucency 1
tran_filter_pct 66
screenblocks 11
usegamma 3
uncapped_framerate 0
filter_wall 1
filter_floor 1
filter_sprite 1
filter_z 1
filter_patch 1
filter_threshold 49152
sprite_edges 0
patch_edges 0
>
>> sdlquake-> works :)
>>
>> spout->works but is difficult as hell :)
>>
>> fbgrab-> works
>>
>
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David Reyes Samblas Martinez
http://www.tuxbrain.com
Open ultraportable & embedded solutions
Openmoko, Openpandora, Arduino
Hey, watch out!!! There's a linux in your pocket!!!
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