NanoNote now fully compatible with Dingoo A320 games

Zeartul zeartul at gmail.com
Sun Mar 14 12:32:49 EDT 2010


Thanks to the current kernel's support of 16bpp color depth, Ben
Nanonote is now fully compatible with Dingoo A320 binaries.
That means it should be able to load about 90% of dingoo games (some
don't work because of the lack of sound device in the current kernel
[gnuboy], cpu differences [gpsp], or different location of root
filesystem [they look for /boot/local/...]).

So far I've been able to confirm that psx4all (psx emulator), fceu
(nes emulator) and scummvm (LucasArts SCUMM engine interpreter) work
fine.

For the source of dingoo games/emulators/apps look in [1].

Here is a list of Dingoo buttons and their corresponding keys on the NanoNote:
D-pad up: KEY_UP
D-pad down: KEY_DOWN
D-pad left: KEY_LEFT
D-pad right: KEY_RIGHT
A button: KEY_LEFTCTRL
B button: KEY_LEFTALT
X button: KEY_SPACE
Y button: KEY_LEFTSHIFT
Left shoulder: KEY_TAB
Right shoulder: KEY_BACKSPACE
START button: KEY_ENTER
SELECT button: KEY_ESC
POWER UP button: KEY_PAUSE (not avaliable on the NN)

[1] http://dl.openhandhelds.org/cgi-bin/dingoo.cgi




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